ME3 Coalesced Editor

 In Mass Effect 3, Modding Resources

Where To Get It

Coalesced Editor for Mass Effect 3

Download the most recent version from here: Wench’s Coalesced Editor ME3

This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file.  You can find the file here:

Program Files (x86) > Origin Games > Mass Effect 3 > BioGame > Config > PC > Cooked

How To Use It

Because somehow i always forget and fuck shit up

Before you do anything, back up your coalesced.ini by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:

  1. Open Coalesced Editor for Mass Effect 3 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
  2. Click “File” > “Open”
  3. Now follow path above and select the coalesced.bin

Quick Tweaks & Cheats

From Mass Effect Wiki

Eliminate Store Markup:
bioui.ini > sfxgamecontent > sfxgamechoiceguidata > storedata > normandy

Change 01f to 0.0f.

markuppercent = 0.1f

Note: You can change it to negative values for a discount, but anything equal or higher than 1.0f crashes the game at start up. Having too many credits while buying might also crash your game.

Editing War Assets:
bioui.ini > sfxgame > sfxgawassetshandler > allassets

To change the value of a War Asset, edit the “StartingStrength” value. To negate the Galactic Readiness penalty, for example, you can double all the values.

(ID=0,AssetName=”GAWAsset_AllianceEngineeringCorp”,Type=GAWAssetType_Military,SubType=GAWAssetSubType_Ground,StartingStrength=260,GUIName=715401,GUIDescription=715515,bIsExploration=False,UnlockPlotStates[0]=0,GUICategoryID=1,DebugConditionalDescription=”None”,bShowNotificationOnAward=false,ImagePath=”gui_codex_images.galaxyAtWar.GM_HumansNoArmor_512x256″,NotificationImagePath=””)

Another way to edit War Assets:

Edit individual war assets by simply setting a new value for it. For this, you need to use Gibbed Save Editor for Mass Effect 3. The video on how to do this is here.

Find interactive objects easier:
BIOGame > sfxgame > bioplayerselection

Setting the highlight distance to make it easier to find interactable objects. 8000 works nicely and highlights objects far enough out to cover your visible range easily.

maxhighlightrange=8000

Eliminate Weight Penalty:
BIOGame >  sfxgame > sfxcharacterclass

Change encumbrancemaxcooldown and encumbrancemincooldown both to -2.0f.

This will eliminate the weight penalty on your powers, allowing you to take the full 200% cooldown bonus with any combination of weapons.

Increasing encumbrancemaxcooldown will increase your base cooldown bonus. Changing it to -3.0f, for example, would result in a 300% cooldown bonus.

Scan Detection Range:
Biogame.ini > sfxgame > bioplanet

Anything over 240 should cover an entire system in one scan.

m_fscandetectionrange=250

Improve Normandy Fuel Efficiency::
Bioweapon.ini > sfxgame > sfxinventorymanager

The lower the number, the less fuel used (0.0 – Infinite).

fuelefficiency=1.5

Reapers’ detection time and Chase:
Biogame.ini > sfxgamecontent > sfxgalaxymapreaper

Reduce all of these to nerf the reapers, or increase them to make searching for war assets more of a challenge.

How quickly they catch up to you:

acceleration = 5.0

How easily they find you:

m_fscandetectionrange = 300

How fast they can go:

maxspeed = 67.5

Get Maximum Level and Talents for all Squad Members:
biogame.ini > sfxgame > sfxgameconfig > levelrewards

Go to the first line and change it to:

(Level=1,ExperienceRequired=0,TalentReward=11,HenchmanTalentReward=18)

Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME3 General Codes”. Add your name if you want credit.

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